Why UX design can make or break your product

Think about the last time an app or website left you lost or frustrated. You probably did not stay long. User experience is not decoration. It decides whether people adopt your product, stay with it and recommend it.

Illustration: an interface flow, in glass
What UX design is | How UX shapes success | Common UX mistakes | Best practices | What is at stake | The business case | Make UX a priority | Sources

What UX design really is

User experience (UX) design is the work of making a product easy, efficient and even enjoyable to use. It is not only about how screens look. It covers the whole journey a customer has with your product, from the first impression to the last interaction, including speed, clarity, error messages and how it feels to get something done.

In a crowded market, that journey is often what separates products that grow from products that fade. One large survey illustrates this: in PwC’s 2018 Experience is everything survey of 15,000 consumers in 12 countries, 32% said they would stop doing business with a brand they loved after just one bad experience.

How UX shapes product success

Good UX is not a nice-to-have. It affects adoption, retention and satisfaction directly.

People decide quickly. In a small 2004 study of 15 people judging health websites, 94% of the reasons participants gave for mistrusting or rejecting a site were about its design. A clear, well-made interface earns trust in seconds; a confusing one loses it just as fast.

Ease brings people back. In a 2012 Google survey of US smartphone users, 74% said they were more likely to return to a mobile-friendly site.

Friction drives people away. Clumsy navigation, errors and slow screens all erode retention, and most people do not complain before they leave. They simply stop using the product, and you see it only in your churn figures.

The pattern holds across products: a seamless experience builds satisfaction and loyalty, and a frustrating one quietly drains your user base.

Common UX mistakes that hurt products

Even well-intentioned products fail when they fall into familiar traps.

Where friction costs you users

  1. 01
    Arrive
    The first screen loads
    Slow load
  2. 02
    Find their way
    Menus and labels
    Confusing navigation
  3. 03
    Decide
    What to do next
    Unclear next step
  4. 04
    Act
    Sign up, buy, submit
    Errors and dead ends
  5. 05
    Come back
    Or not
    One bad experience

Figure 1. Each step of the journey has a common point of failure. Fix the steps where most people drop off first.

Poor navigation and layout

If users cannot find what they need, they leave. Confusing menus, inconsistent layouts and unclear labels all add effort. Every screen should make it obvious where the user is and how to get where they want to go.

Slow load times

Speed is part of the experience. Google’s 2016 research on mobile sites found that 53% of visits are likely to be abandoned if a page takes longer than three seconds to load. Users read delay as a sign that something is wrong.

53%

of visits to mobile sites are likely to be abandoned if a page takes longer than three seconds to load.

Google, 2016

Unclear calls to action

If a user does not know what to do next, or cannot find the button to do it, the design has failed. Too many competing options create hesitation. Give each screen one clear primary action, and make it stand out.

Other common mistakes include neglecting mobile, presenting walls of text and ignoring the conventions people already know. The common thread: anything that causes confusion, frustration or extra effort costs you users. The good news is that all of these are avoidable.

Best practices for a seamless experience

  • Know your users. Talk to them through interviews, surveys and observation. Test early prototypes with real people before you build. Research uncovers problems your team will not see from the inside.
  • Make navigation intuitive. Organise content the way users think about it, use clear labels and follow familiar conventions. Add search or filters where there is a lot to find.
  • Make it fast. Compress images, streamline code and test on real devices and networks. When something does take time, show progress so the user is never left wondering.
  • Make the next step obvious. Use concise, action-led labels such as “Start free trial” or “Add to basket”, give the primary button room to breathe, and use visual hierarchy when there are several options.
  • Design for everyone. According to the World Health Organization, around 1.3 billion people, or one in six of the world’s population, live with a significant disability. Readable type, sufficient colour contrast, alt text for images, and full keyboard and screen-reader support open your product to far more people. It is the right thing to do, and it is good business.
  • Be consistent, and give feedback. When buttons, icons and layouts behave the same way everywhere, people learn the product faster. Confirm actions, explain errors clearly and show what has changed.
  • Keep iterating. Once the product is live, use analytics, feedback and usability testing to find where people get stuck or drop off, then fix those moments first. Small improvements add up.

Two products that show what is at stake

Snapchat’s 2018 redesign

In early 2018, Snapchat redesigned its app, combining friends’ stories with private chats, moving celebrity and publisher content to a separate page, and changing where familiar features lived. Many loyal users found it confusing. More than 1.2 million people signed a petition asking Snap to reverse it.

In February, Kylie Jenner asked her followers on Twitter whether anyone else had stopped opening Snapchat. The next day, Snap’s shares closed around 6% lower, wiping roughly $1.3 billion from its market value, although analysts saw the tweet as a symptom of wider concern rather than its sole cause. By May, Snap had partly rolled back the changes. The lesson: even a successful product can alienate its core users if it ignores how they use it.

Quibi: an experience out of step with its audience

Quibi launched in April 2020 with $1.75 billion in funding and a promise of premium short-form video for phones. It announced it was shutting down that October, about six months later.

Many factors contributed, but several were experience decisions. At launch, users could not take screenshots or easily share clips, which cut Quibi off from the way people discover content on social media. There was no way to watch on a television until AirPlay casting was added in late May, even though lockdown had put people at home rather than on the move. And its “Turnstyle” format, which switched between portrait and landscape as the phone turned, added complexity without solving a real user need. All the funding in the world could not make up for an experience that did not fit how its audience lived.

The business case for investing in UX

For founders and business owners, UX is not only a design concern. It is an investment with a measurable return.

Design-led companies grow faster. McKinsey’s 2018 study The business value of design tracked 300 listed companies over five years. Those in the top quartile of its Design Index achieved 32 percentage points higher revenue growth and 56 percentage points higher total returns to shareholders than their industry peers.

+56 points

higher total returns to shareholders over five years for companies in the top quartile of McKinsey’s Design Index, compared with industry peers.

McKinsey & Company, 2018

Retention compounds. Keeping a customer usually costs less than winning a new one, and loyal customers become more valuable over time. Research by Fred Reichheld of Bain & Company found that in financial services, a 5% increase in customer retention produces more than a 25% increase in profit. A product that is easy and pleasant to use is one of the most reliable ways to keep customers.

Smoother journeys convert better. Every point of friction removed from sign-up, checkout or onboarding is a point where fewer people give up. Gains at these moments flow straight to revenue.

Good experiences reduce costs. A product that explains itself needs fewer support calls, fewer fixes and less reassurance. Satisfied users also recommend you, which is marketing you do not pay for.

Make UX a priority from day one

UX design is not about making a product look nice. It shapes how people feel when they use it, and those feelings decide whether the product succeeds. Do not treat it as something to fix later. Build a user-centred mindset into product development from the start: research before you design, test before you build, and keep learning once you launch.

In our experience, the products that win are rarely the ones with the most features. They are the ones that make the important things effortless. Listen to your users, invest in good design and keep refining. That is how a product does more than launch: it lasts.

Sources

  1. PwC (2018). Experience is everything: Here’s how to get it right (press release). https://www.pwc.com/gr/en/media-centre/assets/press-release-customer-experience-is-everything.pdf
  2. Sillence, E., Briggs, P., Fishwick, L. and Harris, P. (2004). Trust and mistrust of online health sites. Proceedings of CHI 2004, ACM.
  3. Google (2012). What users want most from mobile sites today, with Sterling Research and SmithGeiger. https://analytics.googleblog.com/2012/09/mobile-friendly-sites-turn-visitors.html
  4. Google / DoubleClick (2016). The need for mobile speed. https://blog.google/products/admanager/the-need-for-mobile-speed/
  5. World Health Organization (2022). Global report on health equity for persons with disabilities. https://www.who.int/publications/i/item/9789240063600
  6. 9to5Mac (2018). Snap loses $1.3B in market value as reality TV star Kylie Jenner says she no longer uses Snapchat. https://9to5mac.com/2018/02/23/snapchat-share-price/
  7. TechCrunch (1 May 2018). Report on Snapchat partly reversing its redesign. https://techcrunch.com/2018/05/01/snapchat-reredesign/
  8. Digital Music News (2020). Quibi is shutting down: short-form video platform gone in 6 months. https://www.digitalmusicnews.com/2020/10/21/why-is-quibi-shutting-down/
  9. Digital TV Europe (2020). Quibi now viewable on TV sets with AirPlay update. https://digitaltveurope.com/2020/05/28/quibi-now-viewable-on-tv-sets-with-airplay-update
  10. MobileSyrup (2020). Quibi finally lets you take screenshots. https://mobilesyrup.com/2020/07/24/quibi-finally-lets-you-take-screenshots-but-it-doesnt-work-how-you-might-think/
  11. McKinsey & Company (2018). The business value of design. https://www.mckinsey.com/capabilities/growth-marketing-and-sales/our-insights/the-business-value-of-design
  12. Reichheld, F. Prescription for cutting costs. Bain & Company. https://media.bain.com/Images/BB_Prescription_cutting_costs.pdf

Keep reading

All articles→
Illustration: a feedback loop built from the corner shapes
Product & Digital

Customer-centric agility: how agile transformation fuels business success

Customer needs change faster than annual plans. Agile transformation is how organisations keep up: shorter cycles, closer collaboration and a constant loop of feedback from the people they serve.

Illustration: an interface flow, in glass
Product & Digital

Why UX design can make or break your product

Think about the last time an app or website left you lost or frustrated. You probably did not stay long. User experience is not decoration. It decides whether people adopt your product, stay with it and recommend it.

Illustration: a story arc drawn with the two corner shapes
Brand & Marketing

Beyond the sale: how storytelling turns customers into loyal fans

Facts and features rarely win customers on their own. A good story does something a feature list cannot: it gives people a reason to care. Here is why stories work, and how to build one for your brand.

Illustration: a decision path traced through data points, in the letter pattern
Strategy & Growth

Data-driven decision-making: why it matters for growth, and how to do it

Gut feel still has a place in business, but it should not be the only voice in the room. Here is what data-driven decision-making means in practice, what the evidence says, and five steps to make it work.

Illustration: the letter pattern, half drawn by hand and half generated
Brand & Marketing

AI in marketing: what to automate, and what to keep human

AI is now part of most marketing teams’ work. The question is no longer whether to use it, but where it helps, where it hurts, and how to keep your brand’s judgement in charge.

Illustration: two paths from one corner shape, one refined, one new
Strategy & Growth

Innovate or optimise? How to decide what your business needs now

Every business has to decide where its next pound of effort goes: making what already works better, or building what comes next. Most need both, but rarely in equal measure. Here is how to tell which you need now, and how to run both without one starving the other.